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Thor Kerrigan
Guardians of Asceticism
66
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Posted - 2012.05.31 05:27:00 -
[1] - Quote
Ganking isn't as easy as one may think. Don't forget the victim only sees the epitome of the gank; that final 10 seconds climax of work the ganker had to do. One mistake, and the gank will fail.
A successful gank takes a good amount of preparation, scouting, logistics and tactical positioning. On top of that there are factors which the ganker can never be 100% sure of such as skills trained.
The "art" of ganking relies on figuring out the cheapest setup(s) for the gank.
Ganking actually takes more work than gate camping, unless you plan to overkill. The best gankers do not overkill and are ready to get the occasional failed gank. |

Thor Kerrigan
Guardians of Asceticism
68
|
Posted - 2012.05.31 09:05:00 -
[2] - Quote
pussnheels wrote:Thor Kerrigan wrote:Ganking isn't as easy as one may think. Don't forget the victim only sees the epitome of the gank; that final 10 seconds climax of work the ganker had to do. One mistake, and the gank will fail.
A successful gank takes a good amount of preparation, scouting, logistics and tactical positioning. On top of that there are factors which the ganker can never be 100% sure of such as skills trained.
The "art" of ganking relies on figuring out the cheapest setup(s) for the gank.
Ganking actually takes more work than gate camping, unless you plan to overkill. The best gankers do not overkill and are ready to get the occasional failed gank. True indeed for a older more experienced pilot ,but this generation of newplayers don t like effort Also i think there is nothing wrong with suicide tactics , only thing wrong is this whole campaign with the goal to ruin the game and eventually force a large group [i even dare to say the large majority) of players out of the game
I would agree with your statement if carebear ideas were aimed at improving the game, not nurturing it. In my opinion, any idea promoting an automatic/NPC response or consequence does not promote an MMO-style of gameplay, quite the contrary. A nerf to suicide ganking has therefore far less gameplay value than buff to fighting back.
But carebears do invest energy in fighting back: they do so on the forums as it involves no risk in assets.
All jokes about "tears-fueled-ships" aside, they do show one thing: the will to fight back is definitely present only it is used the wrong way (out of game instead of in-game). |

Thor Kerrigan
Guardians of Asceticism
76
|
Posted - 2012.05.31 15:33:00 -
[3] - Quote
Mangold wrote:On a serious note. I actually think that ganking should be possible in high sec.
I do think that the security status drop should be much higher or that the time to increase your security status should be longer. It's way to easy to gank someone in high sec or in low sec and rat up the security status. Done it myself more times than I can remember.
except I can still gank people even when -10, just takes a bit more work and synchronization to do so, |
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